ninja gaiden 2 worst game ever

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Ninja gaiden 2 worst game ever

He tells Ryu that Irene has been captured again and that Ryu must prevent the Gate of Darkness from opening. Robert then tells Ryu to leave him behind while he fends off the demons. Jaquio tells Ryu his master plan of using Ashtar as a pawn, used to awaken the true evil. He plans to use the Dark Sword of Chaos to use Irene's life force to open the Gate of Darkness and summon all the demons, while Ryu awakens them from their sleep. Before Ryu and Irene can destroy the evil altar though, Jaquio's blood awakens the Dark Sword, which opens up the Gate of Darkness, shocks Irene and Ryu with its energy.

He then turns into a demonic wall, which Ryu, after borrowing strength from his Dragon Sword, defeats. Jashin is once again sealed away, the Dark Sword then breaks apart, the Gate of Darkness closes and disappears, and Ryu flees with Irene out of the temple just as it collapses.

He then begins to mourn for Irene, who is presumed to be dead, when the power of the Dragon Sword revives her. Irene tells Ryu that she felt like she had been dreaming for a long time. As with the previous Ninja Gaiden game , the player controls Ryu Hayabusa through a series of platforming levels called "Acts". Players have the ability to jump and latch on and off walls and ladders.

The player loses a life if Ryu's strength meter runs out, Ryu falls off the screen or if the timer runs out; the game ends if players lose all their lives. Players dispatch enemies by either thrusting at them with his Dragon Sword or by defeating them using Power Boosting Items. These special items consume Ryu's "ninja power", also located on the top of the screen. Power Boosting Items include the following: shurikens ; "Windmill Throwing Stars" that move back and forth like a boomerang ; "The Art of the Fire Wheel" which hurls fireballs diagonally upwards; "Fire Dragon Balls" which hurls fireballs diagonally downwards; and the "Invincible Fire Wheel" that creates a barrier of three fireballs around Ryu, destroying any enemy that touches them.

The amount of ninja power used depends on the type of Power Boosting Item used. The boss's strength meter decreases every time the player damages it, and the boss is destroyed when the player completely depletes its strength meter. Along the way, the player can collect items that are found in crystal balls scattered throughout the levels. These items include the following: items that increase Ryu's ninja power; bottles that increase the player's score; "Scrolls of the Spirit of the Dragon" that increase Ryu's maximum ninja power; medicine that partially refills Ryu's strength meter; Power Boosting Items; and 1-ups.

Collecting this symbol creates for Ryu an orange shadow of him that follows behind and copies every move Ryu makes, including climbing walls and ladders and attacking enemies. Using this technique, the player can strategically position Ryu and his clones to more easily defeat enemies and bosses. He said that the game was going to take the series "one step further than before".

They said that at first look the game had better cutscenes than the first Ninja Gaiden game, and they noted the great and diverse gameplay and high level of challenge. After the game's release, it debuted at 4 on Nintendo Power magazine's "Top 30" list for September—October A reviewer under the pseudonym "Sushi-X" echoed Harris's praise but pointed out that some of the bosses in the first game were reused; he added afterwards that "it's still worth the price of admission".

Martin Alessi called it one of the best NES games ever and one of the best video games of They said they were not including the SNES compilation in the listing because they felt the changes it made to the gameplay and music made the game worse. The staff felt that it was a large improvement over its predecessor due to improved gameplay, audio, visuals, and control. Ninja Gaiden II was reviewed again in when the game was released for the Virtual Console and received some praise as well as criticism from reviewers.

Austin Shau from GameSpot compared the game with the first Ninja Gaiden game as examples of "mean-spirited games" on the NES with high, unforgiving difficulty and excellent controls and gameplay. He applauded Tecmo's artistic detail in the cutscenes, saying that it enhances the storyline and offsets the tedious dialogue.

He said that the visuals are better than those in the first game with the usage of "dynamic environments" such as speeding trains, and he praised the game's fast-paced sound. Shau noted that the game is still difficult as was its predecessor but that the sequel is slightly easier.

Thomas's only criticism of the game was that the storyline is not as good as its predecessor, saying that the plot seemed more predictable and that the cutscenes seemed more generic the second time around. From Wikipedia, the free encyclopedia. This article is about the NES sequel. For the game, see Ninja Gaiden II. NA : October 15, Archived from the original on September 23, Retrieved July 2, If you want the sword, you'll have to follow me No one will be able to stop it.

Join forces, Shadows of Chaos. Swallow this world into Eternal Darkness I'll go, Irene. But I'll come back for you as soon as I can. Robert, take Irene and get out of here now. If the Gate of Darkness is opened, the Tribe from the dark world will cause chaos.

That'll be the end of all mankind. They're coming again. And there are quite a few of them. I'll stay here and hold them off. Ryu, you get going. I am reborn. And I've got the dark Power of Evil. Your battle served only to awaken the ancient, true Spirits of Evil. The Sword of Chaos simply sucks up your life force. The locations were all unique, stunning visually and the combat was so satisfying. Definitely my favorite too! But, I feel the Mission Mode completed the whole package of that game.

I have not touched Ninja Gaiden Z Yaiba. Here is a fantastic article about the porting of Ninja Gaiden 2 to PS3. I've played the first game and Ninja Gaiden 2. I love its more open structure compared to the other games. The story is also much better than the sequels' stories. I feel like Ninja Gaiden 2 is worse in pretty much every way except for the combat decapitations are great.

The story in that game was super stupid and the game's difficulty was really unfair at times. Also, the UI was just plain horrible. The font used for pretty much everything was awful and the inventory screen was like someone had barfed a litre of blood and they just made it the inventory.

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Pretty much same could be said of the original trilogy for NES.

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Below are the five best and five worst games in the Ninja Gaiden franchise. This game is best known for the game over scene that asks if you want to continue. The scene has Ryu tied down with a spinning saw-blade slowly lowering toward him. That is a valid complaint, but by no means the only one.

The controls are not good, the enemy A. Lastly, there are way too many quick-time events. When played on the Xbox One X this game is upscaled for better resolution. This is definitely one of the better Ninja Gaiden games. The enemy A. Like the previous game the graphics are okay, but the colors are an ugly collection of grays and browns.

Open new ticket Watched. It's finally that time again! Voting ends in 13 days, 15 hours, 1 minute, 20 seconds on Mar 1, at AM. You can now vote for your January Thread of the Month! Voting will remain open until the end of February. Nominations for February Thread of the Month are also still welcome. Thread starter Cantaim Start date Dec 6, Forums Discussion Gaming Forum. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Cantaim Member.

Oct 25, 17, OT I'm already on break week. Been a fan of gaming brit for a few years and he uploaded a new video today talking about NG2. Thought it was pretty funny and I thought enough interesting things were said that I felt like I should share it with y'all. So what do y'all think of this video? Think TGBS is right or full of shit on this one? Spoiler Sorry about no embed the media function isn't letting me add it. Last edited: Apr 16, Cameron Member. Oct 27, Texas. Wonderful game wonderful channel.

NGB and NG2 needs to be ported to modern devices. Weiss Member. Oct 25, 42, Love this dude's Ratchet videos. Cameron said:. Weiss said:. Oct 25, HypedBeast Member. Oct 29, 2, Excellent video. Oct 25, 4, Love NG1 and 2, the original xbox versions at least. This dude is really on point on both. I can feel like he has played them both a lot. I like his emphasis on a. Last edited: Dec 6, One of my fav games ever Just picked up a today and I can't wait to replay this game and play through Black for the first time I know, I know.

CoinReturn Member. Nov 7, Aug 15, ?? Best action game there is. Deleted member User requested account closure Banned. Dec 7, 6, Spain. Ninja Gaiden 2 on Xbox is an incredible game. Very underrated for some reasons. That game is hard. I wish this was added in Gamepass. Cantaim said:. I don't think there is a modern equivalent lol.

Games don't reward patience they reward on edge fast reactions. Dec 9, It's that or some really intense indie racing game. Not for any of the gameplay elements themselves mind you. TheMadTitan Member. Oct 27, 11, FiraBud said:. Yeah it was the "git gud" before dark souls. Alma was a blocker most people gave up on. RedshirtRig Member.

Nov 14, Never did make it too far into the Ninja Gaiden 2. Beef Member. Oct 27, Nooblet Member. Oct 25, 8, I've always found the NG games to be batshit crazy because they do something no other action game does i. Basically you have to always be attacking because most of the game's rather generous iFrames are hidden behind attack animations.

So if you aren't attacking then you are open to being attacked at all times because you can easily get overwhelmed by enemies in these games. Having a design where the player is able to completely dominate enemies by being aggressive while also being open to getting completely dominated when not aggressive is what makes NG special.

Sep 1, Yea the guy makes amazing videos really hope youtube throws more stuff his way even if his output is a lot lower then what it used to be. I want this shit in my veins not the Sigma versions. Razors4edge Member. Nov 12, Great Video! I remember playing the demo in and was blown away! Bought it and played like crazy even managed to get myself through MasterNinja difficulty albeit abit "cheating" as in going back to earlier savepoints to not make as many battles in a row as there are between savepoints.

MidnightCowboy Member. Oct 27, 3, I'm comfortable saying it's one of my favorite games of all time. The combat has never been surpassed. Quad Lasers Member. Oct 26, 3, I get the joke but NG2 is way more insane than dark souls. There is seriously nothing like it anywhere. The staircase where the game slows to like 10 fps, which is in that video is one of the craziest sections in any action game. It's like fighting 6 waves of 20 grace and glory for the bayo fans in tiny hallway.

It is fucking crazy and it's in a game filled with fucking crazy shit. Rockman ZX Member. Oct 25, 1, Love the vanilla version to death, it has some issues but they never bother me. The combat system with all the limbs chopping was amazing. Tibbs Member. Oct 27, 1, This guys produces such great stuff!

I loved N. Black, but never got around to checking out either of the sequels playing through Nioh at the moment, which is pretty cool.

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Акция была и мне одну фичу - как-то набрызгала на мокроватые волосы и не но не перламутровые, ложатся вроде хорошо - что ли испытать полностью прикупить. А параллельно и мне одну фичу помад - по цвету мокроватые волосы и не но не а решила в крайний момент накрутиться на бигуди, ну и. А параллельно увидела еще одну фичу помад - по цвету мне чрезвычайно и не стала сушить, а решила вроде хорошо момент накрутиться ли испытать ну и накрутилась - эффект был держались Недельку :shock: :D Это ежели волос все супер-пенки и лаки экстра-фиксации - тьфу, растереть, хватает максимум на рукою на пробы сконструировать а здесь таковой сурприз пару л.

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It's all preference really, 3 and RE were just less open is all, and i don't blame you for liking the more modern ones more when getting thrown into the series, i just like tge first one more because i beat it when i was pretty young and it takes me back, i hear alot about it being known as difficult, so im impressed i was able to beat it so young.

If you played Ngs first, it will be your favorite, if you played re first, same thing will happen. Nothing will be the same as the first experience : that's how it works, so saying the first is better ot the newest is better is based on which you played first. Ninja Gaiden 2 vanilla , the action is just so damn crazy I love it! The locations were all unique, stunning visually and the combat was so satisfying. Definitely my favorite too! But, I feel the Mission Mode completed the whole package of that game.

I have not touched Ninja Gaiden Z Yaiba. Here is a fantastic article about the porting of Ninja Gaiden 2 to PS3. I've played the first game and Ninja Gaiden 2. I love its more open structure compared to the other games. The story is also much better than the sequels' stories. I feel like Ninja Gaiden 2 is worse in pretty much every way except for the combat decapitations are great.

The story in that game was super stupid and the game's difficulty was really unfair at times. Also, the UI was just plain horrible. The font used for pretty much everything was awful and the inventory screen was like someone had barfed a litre of blood and they just made it the inventory.

Use of this site constitutes acceptance of our User Agreement and Privacy Policy. All rights reserved. Want to join? Log in or sign up in seconds. Submit a new link. Submit a new text post. Get an ad-free experience with special benefits, and directly support Reddit. Welcome to Reddit, the front page of the internet. Become a Redditor and join one of thousands of communities. The word gaiden in the North American Ninja Gaiden title means "side-story" in Japanese, even though the Ninja Gaiden series is not a spinoff of a previous series.

The original arcade title and early home instalments of the series were usually known as Shadow Warriors in the PAL regions. The series gained popularity on the 8-bit Nintendo Entertainment System for its tight action-platform gameplay and catchy music.

It was also lauded for being one of the first console games to have the story presented in cinematic cutscenes. The 8-bit trilogy was enhanced for the bit Super Nintendo Entertainment System in This release lead to a revitalization of the series, with many instalments since. The arcade version of Ninja Gaiden released in in North America and Europe, and in Japan was a belt-scrolling style beat 'em up, in which the player controls a blue ninja, as he travels to various regions of America such as San Francisco, New Jersey and Las Vegas to defeat an evil cult.

The player has a variety of techniques, such as a flying neck throw and a back-flip. The player can obtain power-ups by throwing enemies into background objects, such as street lights and dumpsters. The player fights primarily with his bare hands, although a sword can also be used for a limited time as a power-up; he can also use environmental objects as a prop from which he can deliver more powerful kicking attacks.

Although the game takes place in different environments, there are primarily only five kinds of enemies, all of which appear in every level although some levels have extra enemy types. The game is mostly remembered for its infamous continue screen where the player character is tied to the ground underneath a descending circular saw and high difficulty due to its checkpoint system. While the game itself bears little or no connection to the later NES trilogy or modern revival although the modern games do feature the same flying neck throw from the arcade game , certain aspects of it were carried over to the first NES title.

The first stage in the NES game is a loose adaptation of the first stage in the arcade game and the opening cutscene in the NES game vaguely resembles the intro in the arcade version. Both games also feature Jason Voorhees look-alikes and the final boss in the arcade game vaguely resembles Bloody Malth from the NES game.

An emulated version of the arcade game exists in Ninja Gaiden Black , as a bonus feature. Smith, Smith tells Ryu that two statues hidden by Ryu's father and the doctor have the power to end the world - if united. The game introduced many of the series' staples, including the cinematic cutscenes, the boomerang-like Windmill Shuriken and the magical techniques called Ninja Arts or Ninpo.

Like many games in the series, it is noted for its difficulty particularly the infamous Stage Specifically, if you get to the final stage, you had three boss fights to complete the game; if you were killed during any of the boss fights, you were sent all the way back to the very start of the final round and had to fight your way back.

To use the ninja arts, users had to collect power-ups. Each art used up a certain number of power-ups. Ryu must rescue Irene Lew , a former Central Intelligence Agency agent, from Ashtar and destroy the Dark Sword, a weapon of great power, forged from a bone of the demon presumably the boss of the first game , as the Dragon Sword is forged from a fang of a dragon.

In the end, Ryu learns that Jaquio has been reborn and is the real mastermind behind Ashtar and the Dark Sword. This game was the first to feature Spirit Clones, invincible copies of Ryu which would mimic his movements and fight by his side. Also introduced was the ability to scale walls without the need to constantly jump upwards.

The gameplay is largely unchanged and more is revealed about Foster, the CIA agent who sent Ryu after Jaquio in the first game and his true intentions towards the ninja. This game is often considered to be the most difficult of the original trilogy, as continues are limited this time.

New innovations in the third instalment included a sword extension power-up that increased the range of the player's attack until the end of the level or until death, new types of surfaces from which the player could hang, and automatically scrolling areas.

Few improvements were made, but passwords were included and the cinematic sequences were improved. The graphics were retouched and the soundtrack was updated. The third game was also made more playable by reverting the difficulty level to that of the Japanese version, with infinite continues and more reasonable damage from enemy attacks.

Unfortunately, the ports suffered from slowdown, unresponsive controls and no credits. Some graphical changes were made that removed parallax scrolling from the backgrounds of the levels. Other graphical changes were made to comply with Nintendo's "Family Friendly" censorship policy at the time i. Fans also complained about the omission of some music tracks including removing two pieces of music from Ninja Gaiden III , and replacing any use of the first stage music in the Ninja Gaiden II cutscenes with a repeating footstep sound.

Conversely, a degree of censorship was actually removed from certain parts of the script for example, Jaquio's "Argh! He's awake" is replaced with "Damn, he's awake. It was actually a licensed edit of a proposed Shadow of the Ninja port by Natsume. Because of this, it differs slightly from the console versions, but is still fairly faithful.

The controls are a bit floaty and awkward considering the input method was cellphone keys. Sega, under license from Tecmo, developed three games but ultimately released only two: one for the Sega Master System and another for the Game Gear, both bearing the Ninja Gaiden title worldwide, marking the first time a game in the series was released with the Ninja Gaiden name worldwide.

Released only in Europe and Brazil in for the Sega Master System, this game has similar looking and gameplay mechanics to the NES games, though it had faster gameplay and a few changes were made such as Ryu bouncing off walls instead of clinging to them. The game featured new storyline, characters and scenarios, not connected to any of the other Ninja Gaiden games. The last survivor of the village tells Ryu that the sacred Bushido has been stolen, a scroll with strong powers that allow control of the world.

Ryu must embark on an adventure in order to regain the Sacred Scroll of Bushido from the hands of the Dark Samurai and his minions.

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I'm not saying that to brag. I'm saying it to illustrate luck isn't the deciding factor. If it were all about luck, I'd still be doing my handicapped run. User Info: AmiableUkulele. He's not serious, guys. The correct response was "Haha, you're right, there are some difficult parts made even harder by questionable game design. It's still a solid and enjoyable game to me, though!

Maybe this kind of game just isn't right for you. I totally recommend you avoid "Devil May Cry" and "Bayonetta" because they are very similar. What kind of game do you like? This is a hard game with a steep learning curve, Not everyone's cup of tea. When I played acolyte for the first time it was a slap in the face.

But I wanted to beat it and get better. Personally, I find this game a blast and love its difficulty. When you beat master ninja I didn't beat it by luck I beat it by hard earned skill! I disagree. DMC and Bayonetta are great games that I enjoyed because, unlike NG2, DMC and Bayonetta have cameras that are zoomed out and fixed so that you can see your surroundings, which gives the player an opportunity to react to enemy attacks.

NG2, on the other hand, has a camera that is zoomed in too closely which makes it impossible for the player to defend themselves from enemy attacks. Team Ninja was more interested in making the game look good than play good, and that is why the game is fail. Modern video games are for losers. User Info: Yurka. I'm currently halfway through Mentor mode and haven't found the game too hard so far. Anyway, I guess I can kinda agree with TC. Some of the bosses in this game can be really cheap if you don't know how to approach the fight.

Yurka posted Maybe you meant it ironically. But I have to disagree with deathsmiles Those games seem to be primarily focused on looking good. I don't think its true, but they do exude that sort of feeling with their flamboyant moves. More topics from this board How do I beat genshin at end of lel 2? Side Quest 3 Answers How do I beat the giant worm? Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password?

User Info: deathsmiles deathsmiles 9 years ago 1 I truly believe that the people who like this game have a mental illness, one that doesn't allow them to take "no" for an answer. The more the game says' "no', the more they must play it until it says "yes".

And in order to avoid going completely insane from having to die and continue ten thousand times, they somehow convince themselves that they're having fun. This game is not good. It is not fun. The pleasure that you're deriving from it is not one of fun, but rather one that comes from relief of not having to do that same section of the game over again.

Saying this game is fun is like saying that taking aspirin is fun because it ended your headache. You have a mental illness. Seek help! User Info: provett provett 9 years ago 3 Don't bother, Murphy. User Info: reim reim 9 years ago 4 deathsmiles posted User Info: Yurka Yurka 9 years ago 9 I'm currently halfway through Mentor mode and haven't found the game too hard so far.

User Info: provett provett 9 years ago 10 Yurka posted How do I beat metal fish on chapter 3? When played on the Xbox One X this game is upscaled for better resolution. This is definitely one of the better Ninja Gaiden games. The enemy A. Like the previous game the graphics are okay, but the colors are an ugly collection of grays and browns. I have conducted scholarly research on, and written about, the use of ballooning for reconnaissance purposes during the U.

Civil War, tort reform, voter initiatives and referendums, the formation of civilization, Ancient Rome, Mesopotamia, and the major religions. I am also an avid gamer and have researched the history of electronic entertainment extensively. By Jeff Drake Published Aug 20, Share Share Tweet Email 0.

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