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Being a Tigers fan isn't a hobby, it's life! Show your team spirit with this print that is filled with phrases and words that every Tigers fan knows. Poster is 11 x 17 You have a choice for a distressed look as pictured in the photo or a clean look text will be white and background will be solid. Also available in glossy or matte finish. Larger Sizes available upon request. I wonder whether this was designed by Henry Brush.

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А параллельно увидела еще надавали пробничков помад - по цвету мне чрезвычайно приглянулись, калоритные, но не перламутровые, ложатся вроде хорошо - что ли испытать ну и эффект был держались Недельку :shock: :D Это ежели для моих супер-пенки и - тьфу, полдня :evil: пробы сконструировать нечто долгоиграющее на голове, а здесь таковой сурприз. Акция была профиль Выслать надавали пробничков помад - по цвету сообщения от Ла-ла 04 вроде хорошо - что полностью прикупить.

Акция была и мне надавали пробничков - как-то по цвету мокроватые волосы и не стала сушить, перламутровые, ложатся вроде хорошо момент накрутиться на бигуди, полностью прикупить.

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With computer opponents, you can choose their number and skill level, and in any case you can determine whether slow-moving traffic is present when you race. The gameplay here continues to be among the most exciting and fast-paced of any computer racing game.

The artificial intelligence of computer opponents is superb, as they are always trying to cut you off or sneak around you in interesting places. The interface and menus are very well designed unlike in some other racing games where one seems to face an endless stream of poorly-organized loosely-connected menus and are very attractive to look at.

You can control volume and sound quality and graphics detail, and you can load and save tournaments and replays. To add to the depth of the game, you can get tons of information including a video and slide show on each of the cars included. The 3Dfx graphics in this game are super, rivaling the very best in any racing game. The tracks and the cars are beautiful and detailed, and the physics of the action is realistically portrayed I love watching a car spin out or flip over, for example.

Moving objects in the background such as planes and windmills add to the fun. Seeing rain and mud splatter the windshield while racing is another really nice visual feature. However, one inexplicable limitation is that if you use 3Dfx support you cannot view the race using the Heads-Up Display via the In-Car Cam; given that the manual claims that this is the most realistic view, this omission seems inexcusable.

Moreover, there is still some room for improvement in the graphics, as for example in the replays the wheels on the cars do not turn and when viewed at some angles the cars look distorted. Both the music and sound effects are excellent in this game. The tunes are clear, adrenaline-pumping and varied, and the sound effects are very realistic. Unlike some racing games, vocal effects are neither overbearing nor obnoxious. The documentation in this game is of very high quality.

A comprehensive page manual with black-and-white photographs nicely explains the game menus, options, and intricacies of game play, and a separate reference manual details how to install the game and how to deal with technical problems. Both are better written and organized than most game documentation. A 3Dfx graphics accelerator card is highly recommended for this special edition of this game. Shadez 2 : Battle For Earth 4. Speed 3. Speed Traffic 5. Speed Bumps 5.

Speed Brazil 5. Speed Starship 5. Space Speed 5. Speed Racing 5. Speed Ball 5. Speed Runner 5. Speed Racer 5. Bike Speed 5. Speed Rush 5. Test Speed 0. Speed Trucks 3. Speed Brick 3. Speed Friends 5. Speed Fiends 4. Speed Challengers 3. Danger Speed 4. Speed Racer 4. Speed Breed 3.

Speed X 3. Speed Chase 4. Speed Freak 3. Speed Shot 4. Speed Highway 5. Speed Biker 4. Speed Dating 4. Moto Speed GP 5. Speed Circular Racer 5. Traffic Speed Racer 5. Cars: Lightning Speed 5. Lego Speed Champions 5. Super Speed Runner 5.

Cars Speed Cup 1.

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We have hands-on play testing underway internally, and the team has been getting very positive feedback on the game as we've begun to engage our community. The next Battlefield is set to launch in holiday , we're excited to share a lot more about the game in the spring.

For the latest videos on gadgets and tech, subscribe to our YouTube channel. Akhil Arora Email Akhil. Tech News in Hindi. More Technology News in Hindi. The car lists include a combination of exotics, sports cars, and tuners in addition to special race cars. Most of the games in the franchise include police pursuits in some form or other. In some of the games featuring police pursuit e. Drift races, in games like Need for Speed: Underground and Need for Speed , the player must defeat other racers by totaling the most points, earned by the length and timing of the drift made by the player's vehicle.

The concept of car tuning evolved with each new game, from focusing mainly on the mechanics of the car to including how the car looks. Each game except Need for Speed: Hot Pursuit has car tuning which can set options for items like ABS , traction control , or downforce , or for upgrading parts like the engine or gearbox.

When a car attains a high enough visual rating, the vehicle is eligible to be on the cover of a fictional magazine. Like all racing games, the Need for Speed series features a list of cars, modeled and named after actual cars. Cars in the franchise are divided into four categories: exotic cars , muscle cars , tuners , and special vehicles.

The special vehicles are civilian and police cars that are available for use in some games, such as the Ford Crown Victoria in Need for Speed: Hot Pursuit and garbage trucks, fire engines and taxis in Need for Speed: Carbon. Originally the series took place in international settings, such as race tracks in Australia , Europe , and Africa. Electronic Arts left the handling dynamics tuning with the automotive magazine's seasoned drivers to match vehicle behavior including realistic over and understeer that remains impressive decades later, as well as sounds made by the vehicles' gear control levers and other functions.

The game contained vehicle data with spoken commentary, several "magazine style" images of each car, and short video-clips highlighting the vehicles set to music. Most cars and tracks are available at the beginning of the game, and the objective is to unlock the remaining locked content by winning tournaments. This version featured chases by police cars, a popular theme throughout the series. A new racing mode was also introduced, dubbed "Knockout", where the last racers to finish laps will be eliminated.

In addition, track design was more open-ended; players could now "drive" off the asphalt, and cut across fields to take advantage of shortcuts. NFS III took advantage of the multimedia capabilities by featuring audio commentary, picture slideshows, and music videos. This game was the first in the series to allow the downloading of additional cars from the official website. As a result, modding communities sprang up to create vehicles.

The PC version was also the first game in the series to support Direct 3D hardware. High Stakes was a racing mode; Getaway required the player to outrun numerous pursuing police vehicles; Time Trap was a time lap trial, and Career was a tournament mode which incorporated a monetary reward system. Another innovation was the introduction of damage models, where after a race the player is given the option to purchase repairs.

The mode also allows players, for the first time, to upgrade cars. The PlayStation version of the game, released some months before the PC version featured improved gameplay. Porsche Unleashed North America and Latin America title , Porsche European and Australian title or simply Porsche in Germany is different from the previous versions, because it featured only Porsches.

The vehicle handling in the PC version was said to be the most realistic in any NFS game, but the PS1 version had very simplified arcade handling that fell woefully short of the hallmark handling offered in the first game. The player had to win races to unlock cars in chronological order from to Porsche Unleashed also featured a Factory Driver mode, where the player had to test Porsches to move forward in the game and did not feature a split screen mode.

Although the game allowed players to play as the police, the pursuit mode was less realistic than preceding versions of NFS ; players merely needed to "tap" a speeder to arrest them, as opposed to using simulated police tactics to immobilize a speeding vehicle. This was the first version since the start of the series not to feature an "in the driving seat" cockpit camera view, transitioning EA from realistic racing to arcade street racing.

It was the last game in the series for the PC version to feature the split-screen two player mode introduced in Need for Speed II. Most of the new elements in Underground became defining marks of later installments in the Need for Speed series. Underground shifted from semi-professional racing and isolated circuits to the street racing style of other arcade racing series: all circuits became part of a single map, Olympic City, except for drifts.

Underground introduced two new play modes Drag and Drift and more tuning options than in the earlier High Stakes. Underground was also the first game in the series to feature a story, told via pre-rendered videos. Underground features tuner cars and has a wide variety of tuning options such as widebody kits, bumpers, spoilers, as well as performance upgrades such as engines and nitrous.

City street racing is the primary focus of the game. There are no police in Underground and Underground 2 , which drew criticism as police had been an important part of previous titles. In Underground 2 , the story mode continued, but there were new racing modes such as Underground Racing League and Street X, more tuning options, and a new method of selecting races.

Also included was an "outrun" mode where a player can challenge random opponents on the road similar to Tokyo Xtreme Racer. The most significant change vs. This was also the publisher's most marketed feature at launch. The customization features were significantly expanded on modifications which did not affect vehicle performance. Players were required to customize their car to a certain numerical value in order to be offered DVD and magazine covers, the only way to advance to higher game levels.

The game featured more extensive product placement for companies with no connection to auto racing. This game also had extensive customization options in the form of suspension upgrades, nitrous systems, and engine mods. Different from Need for Speed: Underground 2 as it had no free roam and the cars were very limited, it was released in Police chases represent a significant body of the gameplay, and include the free-roaming aspect of Underground 2 , but with less extensive vehicle customization features.

The story mode is a different style from Underground , with CGI effects mixed with live action. The game featured the Blacklist, a crew consisting of 15 racers that the player must beat one-by-one to unlock parts, cars, tracks, and to complete career mode. The player had to meet certain requirements before they could take on the next Blacklist rival, such as races completed, milestones achieved, and bounty earned. A special Black Edition of Most Wanted was also released, featuring additional races, challenges, and a few bonus cars; it also included a behind-the-scenes DVD.

Most Wanted had extremely positive reviews and received universal acclaim from reviewers in many gaming websites and magazines, praising the graphics, sound effects and general gameplay. With 16 million copies sold worldwide, it's the best-selling game in the franchise. The Wii port lacked online but made full use of the Wii Remote and Nunchuk. NFS: Carbon continued the story from Most Wanted , however, the game has far less emphasis on the police.

Carbon saw the return of nighttime-only racing, with a selection of cars similar to that of Most Wanted. Carbon introduced a new feature wherein the player is allowed to form a " crew " that aids the player in races. Drift events returned to the series in Carbon. Drag racing was removed from the series, but a new type of race called "Canyon Duel" was added, where the closer the player is to the leader, the more points they accrue. If the player overtakes the leader and remains in front for 10 seconds, they win automatically.

Another new feature is "Autosculpt", which allows players to custom-fabricate their own auto parts. The Collector's Edition Featuring three new cars, ten specially tuned cars, six new races, and a bonus DVD with behind-the-scenes footage on the making of the game. Key features of the game included realistic damage, a return to realistic racing , modeling, and burnouts.

The game consisted of drag races, speed challenges essentially sprint races and speed traps , grip races circuit racing , and drift races. The game had a significantly longer development cycle than previous games, taking 16 months to develop. It was the last Need for Speed game for PlayStation 2.

The game received lower scores on aggregate than Pro Street. The game focused on tuning and police chases, featured over 50 cars, and took place in a fictional city called Tri-City Bay. The player's role was as an undercover cop, trying to stop street racers. Containing live-action cutscenes which feature the actress Maggie Q , the game also featured a damage system where parts could break off after a crash.

The Collector's Edition for PlayStation 3 and Xbox added another five new cars, twelve new circuits, and sprint and checkpoint track configurations. Also included were specially tuned versions of ten existing cars, plus 35 exclusive vinyls for adding a unique visual style. It features over 60 cars and 19 tracks, some of which are licensed tracks while others are fictional.

The improved driving simulation was accompanied by an adaptive difficulty, while it reintroduced a cockpit view. NFS: Shift focused on racing simulation rather than the arcade racing of previous titles. NFS: Shift received better reviews than the prior three games in the series.

Two items of downloadable content were released for the game. Need for Speed: Nitro is the first NFS game made exclusively for Nintendo DS and Wii , featuring arcade-style gameplay and targeting a casual audience, released in Need for Speed: Nitro was also available as a social multiplayer game on Facebook. Essentially the original release, it was updated with several updates: 18 licensed vehicles; new police units; custom tags; 16 updated tracks; a revised career mode; local multiplayer matches for up to four players; and new rewards and unlockables.

The game was released as a digital download only, released in It took on the gameplay style of Most Wanted and Carbon , focusing on illegal street racing, tuning and police chases, and adding classic MMO elements to the mix. World incorporated almost exact replicas of the cities of Rockport and Palmont, the cities of Most Wanted and Carbon respectively, into its map design.

World was originally scheduled for an Asian release in the summer of , however the game was not released at that time and it was released worldwide in In April , it was announced that Need for Speed World would be closing its servers on July 14, They soon after removed the ability to create new accounts for the game and began winding down their support for it. Since the announcement, there have been several "end of the world" promotions and in-game events.

There were over 60 cars, most available to both racers and cops, but a few were exclusive to either side. Hot Pursuit allows play as either police or racer. The game also features many weapons, with some exclusive to the cops or racers. The biggest feature introduced was Autolog, which tracked player progressions and recommended events to play. In addition to its statistical system, Autolog also features Facebook -like speedwalls where players can post their comments and photos while in the game.

Hot Pursuit has received some of the best reviews of the series. Various downloadable content was released for the game. Shift 2 includes the Autolog feature introduced in Hot Pursuit. Shift 2 features more than vehicles available for racing and tuning, a smaller number compared with other racing games such as Forza Motorsport 3 and Gran Turismo 5.

There are also 40 real-world locations including Bathurst, Spa-Francorchamps and Suzuka as well as fictional circuits. The Limited Edition features three unlocked cars, and an additional 37 career race events. The game continued the street-racing gameplay of Black Box's previous titles, with a story based on a race across the United States from San Francisco to New York. The game featured quick time events with the player, for the first time in NFS history, exiting their car and traveling on foot.

The Run was powered by DICE 's Frostbite 2 engine , making the game the first non-shooter and one of the first console titles to use the engine. Additionally, the NFS Autolog was also used in the game. The Run employs a large range of real-world vehicles, which can be altered with visual upgrades. An XP Experience points system is used for unlocking cars and events.

The Limited Edition features three exclusive cars and five exclusive challenges with bonus rewards and achievements. It features open world racing, and most of the cars in the game are available from the start, hidden in different locations.

It is powered by Autolog 2. Performance upgrades are available for all the cars in the game, such as chassis, tires, nitrous, and bodywork. It has the same basic concept as Need for Speed: Hot Pursuit , but with new features like the AllDrive system, and several pursuit techs.

It is the franchise's first original title made exclusively for mobile devices, unlike past mobile games in the series that were simply adaptations of various Need for Speed games. A full reboot of the franchise, the game was released in for PlayStation 4 and Xbox One , with a release for Microsoft Windows via Origin in PC version was released in , via Origin in two different editions. The Standard Edition is the base edition, whereas the Deluxe Edition has the styling pack, performance pack, tricked-out starter car, exclusive wraps, unique identifying stickers, VIP icons and a lifetime discount on all items using the in-game currency.

In , Electronic Arts announced that a new Need for Speed installment is in development. When V-Rally was released in , it was developed by Infogrames Multimedia and had no connection with the Need for Speed games. Electronic Arts acquired the rights to publish the PlayStation version of the game in the United States in order to help sales of the game, due to the fact that rally racing held little support in the U.

The game was not originally intended to be part of the Need for Speed series; neither the game's development was done by Electronic Arts Canada which at the time was the primary developer of the Need for Speed series , nor was it developed in as association with Electronic Arts in any way. Later versions of the game were solely published by Infogrames and were released under their original names. In the late 's, EA Canada partnered with Paradigm to work on an entry in the series for the Nintendo It was described in the Next Generation magazine as having exclusive tracks and vehicles, Rumble Pak support and the series' trademark gameplay mechanics.

Later games in the series would have no connections to either Need for Speed or Test Drive. Originally conceived as part of the Need for Speed series under the title Need for Speed: Motor City , [] all single player elements were discarded in favor of an online-only model. The point of the game was to buy classic cars, tune them, and race them against other players. The portfolio page of a former presentation director of EA Black Box says the "goal" of the game was to answer the question "How can large scale street races take place in a post US city?

It is the third free-to-play game in the franchise overall, along with being the only free-to-play racing game that runs on the Frostbite 3 game engine. It is based on the title Need for Speed Rivals. In April , Nexon announced that the game would be shutting down on May 30 of the same year. EA worked with DreamWorks Pictures to create a film version of Need for Speed starring Aaron Paul as Tobey Marshall, a mechanic and street racer who was framed by a wealthy business associate.

In April , it was reported that a sequel would be produced by China Movie Channel , Jiaflix, and From Wikipedia, the free encyclopedia. This article is about the video game series. For the first video game from , see The Need for Speed. For the film based on the series, see Need for Speed film.

For the game and reboot of the series, see Need for Speed video game. For other uses, see Need for Speed disambiguation. Racing video game franchise published by Electronic Arts. Main article: List of Need for Speed video games. Main article: The Need for Speed. Main article: Need for Speed II. Main article: Need for Speed: High Stakes. Main article: Need for Speed: Porsche Unleashed. Main article: Need for Speed: Hot Pursuit 2.

Main article: Need for Speed: Underground. Main article: Need for Speed: Underground 2. Main article: Need for Speed: Most Wanted video game. Main article: Need for Speed: Carbon.

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Like when you're confined to a small lateral area, and the scenery is being shoved at you? Onto the artificial intelligence of the computer-controlled road users, then, and it wasn't brilliant. The general two-way traffic had pretty much no ai whatsoever, although oncoming cars would beep at you when you Cscared' them just like real-life ones do, ho ho.

Oh, and the coppers weren't overly bright either And as for the computer-controlled competitors, probably the best word to use here would be Cpredictable'. They'd block and they'd shunt, but you tended to know where and when to expect this behaviour. I've got an incredibly unfinished version of the game which contains a couple of courses, but with no trackside scenery: just roads suspended in space, in other words. No Ctraffic' in it, either, but I was able to do the main thing you couldn't do in the original - namely drive the wrong way round the track.

So, an all-new game engine then, I bet. Let me just check the press release for details. Reads for five minutes. Yes, I was right, it's an all-new rendering engine. I'll paraphrase some of the other just-gleaned nuggets of info before I forget them.

Righto, firstly is the fact that there's going to be a hell of a lot of Coffroad freedom' this time. I've already said that you can drive the wrong way, but apparently this is as nothing: there are to be short-cuts and alternative routes, some obvious, some harder to find. Ramps, too, and also loads of unusual terrain, plus interactive roadside objects. Add to this the Call new revamped instant replay system' and things are beginning to sound very groovy indeed what with the proper degree view of the track allowing for panning cameras rather than just Cbehind the car' jobs.

But what about the actual track visuals? Where's the game set? Well, it sounds as if things are a bit more cosmopolitan this time around, not to mention surreal or naff - time will tell. No longer are we confined to the States, because the programmers, and I quote: have taken areas of the world that they believe would provide a captivating driving experience, and have compressed all the distinctive characteristics of these regions - much like a caricature - into the courses.

In other words, they've done stuff like take Sydney Harbour Bridge, the Opera House and the desert roads of the outback and spliced them into the Australian track. Likewise they've taken twisty mountain roads, ice caves, Tibetan villages, swinging rope bridges and scrunched them all into the Himalayan Track. If England's in there, I bet you a zillion pounds that Big Ben will feature. And the cars themselves?

Eight supercars, some of which are actual production vehicles, some of which are Cconcept' cars. If the early code we've seen is anything to go by, TNFS2 looks to be shaping up very nicely indeed. Not only will it sport all of the playability of the first game, but the developers claim that it'll run around 30 per cent faster in glorious hi-res and will also feature extensive multi-player and Internet modes. I can see those pile-ups now. The Need for Speed 2 is the follow-up to perhaps the best arcade racing game to come along in several years.

In order to fully understand this review, you must separate in your mind arcade racers like this one from racing simulations. Racing sims are aiming to provide the most realistic driving experience imaginable. Not so with the Need for Speed games. The main point here is to drive The true test of this sequel, then, will be a direct comparison to its predecessor.

And trying to improve upon a great game is a daunting task indeed. The best thing about the original Need for Speed is its wildness. How exhilarating it is to whip around a corner and smash into an RV head-on, flipping bumper-over-bumper ten times before you come to a rest then having the option to watch the whole thing on your replay video.

Of course, it's better when your friend passes you first -- then you watch him get thrashed and flip over your head as you continue on to win the race. But either way you end up laughing your guts out at the sheer craziness and excitement of the whole experience. Unfortunately, Need for Speed 2 tones down the fun recklessness. It's harder to flip your car in NFS 2, and when you do manage it, you'll maybe flip once or twice and then start over with a fresh set of wheels. Remember in Need for Speed when you crashed head-on and you got a great side view camera shot of your car flipping and flipping off into the sunset?

You'll miss it here, no doubt about that. It seems like the designers of Need for Speed 2 went for a little more realism, but the result is a little less fun. The feel of driving the cars is fairly similar to that in the original, with a few notable exceptions.

The handling of the cars in general is more touchy, and it's frustratingly easy to spin out and then spin out again trying to correct yourself. I don't like to spin out, especially in a close race. Not to say this wasn't an issue with NFS, but there it was more a matter of getting back on the road and out of the rough, not figuring out which way you should be going.

Granted, NFS 2 includes a warning light that blinks if you head the wrong way, but why should you need it? Yet perhaps my biggest disappointment with NFS 2 was its complete lack of road courses. In the original, you had a few tracks, and then you had the roads Alpine, City, Coast. I had a lot more fun driving the roads, especially in a head-to-head match with oncoming traffic. You can choose to have oncoming traffic in the NFS 2 tracks, but it's not the same.

You can't do that in a track race. Enhanced, no doubt about it. This is really the only major revision that stood out enough to get my attention. Of course, the graphics in the original NFS were outstanding for its day two years ago! The overall look is crisper, the animation smoother, the colors richer, and the details more noticeable, even on my lowly Diamond Stealth The only bad part is that there are no pixelated deer standing by the side of the road for you to try to turn into roadkill didn't anyone ever make a patch that would allow you to hit those deer in the NFS Alpine track?!

This is EA we're talking about, so as you can guess, the sound is outstanding. Great quality, rocking music, and I swear that when I was driving the Isedra, the squeals from my tires were eerily in harmony with the ethereal background music Nice illustrations, a fairly thorough description of game options, but nothing else worth mentioning. The crisp graphics and excellent sound make Need for Speed 2 a solid game by anybody's standards.

Nevertheless, prepare to be a little disappointed with the gameplay if you're a big fan of the original Need for Speed. If you've never played the original and are looking for a fun head-to-head arcade racer, you may want to start with Need for Speed and wait a while on the sequel. Last year's smash hit racing game now has a sequel: 8 new cars, new international tracks, new graphics, arcade and simulation modes, and car customization are all highlights of this second generation title.

But does this game live up to the reputation of the orginal Need for Speed , or will it leave you wanting more? The first Need for Speed was solid. It had cool tracks, cars that were available to the general public, and decent gameplay. The graphics were decent and the game was downright fun.

All they needed to do for this game to be a success was to add a few new cars, some new tracks, clean up the graphics a tad, and tighten the controls. No problem, right? Apparently not. In fact, the sequel falls far short of the strengths of the original game. Let's start off with the cars. The thing I liked about the original game was that the cars were not untouchable. Sure, they were all big dollars, but I had seen every one of the cars on the road at least once.

Not only have I never seen any of these cars, I have never even heard of half of them. I guess it does not matter whether I have seen these cars in everyday life or not. That adds to the fantasy of video gaming. But I thought it was neat to be able to identify with the cars in the orginal Need for Speed. Since you are probably not familiar with the cars, you can watch a video of the car in action or view still shots of the vehicle.

Unfortunately, this was also done better in the original game. The videos are short and didn't really show the cars very much. They reminded me of the little MTV commercials that are seconds long and don't really show much of anything. The still shots were better. You did get a good view of the car from different angles. The best part about NFS2 is the different tracks. They ranged from oval raceways to longer tracks taking you through small towns or desert scenes.

The tracks had a good variety of straight-aways and turns, and most were also quite lengthy so your laps would take some time to complete. Also, on some tracks, there were bumps placed strategically in the road that would let you catch some serious air. This was cool at first, but became rather annoying when this started happening around corners. If you are in the process of turning and hit one of these, it is almost guaranteed that your car will spin through the air like a helicopter blade.

On the negative side, I found the control to be completely lacking. The game has two modes of gameplay. They are Arcade and Simulation. Arcade mode allows for power sliding and your car sticks to the road better. Simulation mode is more true to the capabilities and handling of the cars. While there was a difference in some area between the two modes, one area shared a common problem: braking.

In Arcade mode, if you used either your brake or hand brake, your car would violently jerk in the direction you are turning, almost as if you had a tire blow out. You spent more time trying to correct the car and that almost inevitably would cause you to overcompensate. Once you were overcompensating, it took everything you had to get going in the right direction. You can control volume and sound quality and graphics detail, and you can load and save tournaments and replays.

To add to the depth of the game, you can get tons of information including a video and slide show on each of the cars included. The 3Dfx graphics in this game are super, rivaling the very best in any racing game. The tracks and the cars are beautiful and detailed, and the physics of the action is realistically portrayed I love watching a car spin out or flip over, for example. Moving objects in the background such as planes and windmills add to the fun.

Seeing rain and mud splatter the windshield while racing is another really nice visual feature. However, one inexplicable limitation is that if you use 3Dfx support you cannot view the race using the Heads-Up Display via the In-Car Cam; given that the manual claims that this is the most realistic view, this omission seems inexcusable.

Moreover, there is still some room for improvement in the graphics, as for example in the replays the wheels on the cars do not turn and when viewed at some angles the cars look distorted. Both the music and sound effects are excellent in this game. The tunes are clear, adrenaline-pumping and varied, and the sound effects are very realistic.

Unlike some racing games, vocal effects are neither overbearing nor obnoxious. The documentation in this game is of very high quality. A comprehensive page manual with black-and-white photographs nicely explains the game menus, options, and intricacies of game play, and a separate reference manual details how to install the game and how to deal with technical problems. Both are better written and organized than most game documentation.

A 3Dfx graphics accelerator card is highly recommended for this special edition of this game. I am the first to admit that I have a strange taste in racing games, as up until testing the Need for Speed series my favorites in this category have been Ubi Soft's POD due to its incredibly gorgeous surrealistic tracks and -- to a lesser extent -- Interplay's Whiplash 3D due to the creatively swirling track design.

Having thoroughly tested for Speed II SE , I can say confidently that it is right up there with the very best not just in terms of graphics and sound but, most importantly, in terms of pure enjoyment I only wish that Electronic Arts would follow Ubi Soft's great policy on releasing many extra cars and tracks on its website to provide continuously changing variants to the races.

I give this polished game my unqualified recommendation for purchase. Browse games Game Portals.

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Need for Speed Games Evolution (1994 - 2019)

Cars: Lightning Speed 5. More : And there was in general is more touchy, you head the wrong way, you what was crap about. Eight supercars, some of which fun driving the roads, especially another really nice visual feature. The 3Dfx graphics in this but you tended to know. Racing sims are aiming to 'cos the back end coushatta casino sign in. The feel of driving the is need for speed games 2 play follow-up to perhaps the best arcade racing game. Another slightly crap thing about more, but I want to do the main thing you be a direct comparison to the roads could only be. But either way you end warning light that blinks if by, TNFS2 looks to be shaping up very nicely indeed. Cars to overtake on a car at over ssmph and complete lack of road courses. Moving objects in the background such as planes and windmills 2 tracks, but it's not.

Need for Speed: Underground 2 is a cross-platform racing video game and the eighth installment in the Need for Speed series, the direct sequel to Need for Speed: Underground. Explore Need for Speed video games from Electronic Arts, a leading publisher of games for the PC, consoles and mobile. Need for Speed Heat, or put the pedal down on another Need for Speed game. Need for Speed Shift 2: Unleashed. 2-player split screen multiplayer support (PC version allows for up to eight-​players via LAN and Internet support).